Dahnaar: Fire and Ice
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May 11, 2008, 11:35pm




Welcome to Dahnaar! World News
Thought I'd might mention that I've given up on this forum completely. PM me if anyone still cares. Season// Spring

War// The fighting is still quiet at the moment, with no more than a few skirmishes here and there along the border. Some of the quayan are beginning to choose sides, but most remain neutral.

Rumors// Countless stories are popping up about what lies in the northwest of Dahnaar, between the mountains and the sea. Sailors often speak of sea monsters and giants, giant waves and freak tides.


Newest Member// Welcome, Cho!
Latest Announcement// Updates - 12/19/07


Staff
Weasel - Fyrdona's Advisor
Silvanus - Resistance Leader
Oddeh - Garamon's Advisor
Helpful Links
General Rules
FAQ
Plot
Map of Dahnaar
Character Application
Scores
Fyrdona - 10 pts
Garamon - 10 pts
Resistance - 10 pts
Cbox
Welcome to the Dahnaarian Cbox! We're guest-friendly, so make sure you say hello. I only ask that you don't flood, and you don't advertise. Thank you.

Affiliates
The RPG Collection RPG Circle Struggling Advertisers The Shoebox RP Temple! Black Blood Desires Fantasy RPG There is only one destiny, one fate, one outcome... A world thrust onto the Wings of War! A New Dawn Dream City Caladwen; the DragonLand Vivadion Dusk and Dawn BSRD Wildfang

Dahnaar: Fire and Ice :: Home
Forum NameTopicsPostsLast Post
Important Information
[ ]Welcome and Help (1 sub-board)
Are you new here? Come on in, grab a cookie and introduce yourself! Don't forget to read through the rules, and if you have any questions, ask them here.
10105on Dec 30, 2007, 10:36pm
by Oddeh
in *twitch*
[ ]Updates & Announcements (1 sub-board)
Check here regularly for important news.
1115on Dec 19, 2007, 6:29pm
by Oddeh
in 12/19/07 - Minor Update
[ ]The Story (1 sub-board)
If you want to know more about Dahnaar and it's current plotline, this is the place to look.
55on Jun 24, 2007, 8:04pm
by Hobo Weasel
in About the Quayan
[ ]Character Registration (4 sub-boards)
If you want to roleplay, you need to submit your character for approval here first.
1359on Feb 28, 2008, 6:00am
by Oddeh
in Remus
Mor
[ ]The Upper Tower
The Tower of Morodis radiates strength to both inside and out. Garamon's top advisors and generals spend most of their time here, as well as his loyal staff. The main theme of the tower is stone - Intricate mosiacs and tiled flooring are present in most rooms and halls, and gold inlay is everywhere. The main lobby is technically open to the public, but the armed guards standing at the gates make most people hesitant to enter without reason. If you go inside, be careful to remain dignified and well mannered, or those very guards may choose to throw you out.

Posting restricted to: Fire and Light
00
[ ]The City of Mor
The walled city surrounding Morodis tower is a relatively prosperous one. Most houses are stone, to prevent them from burning should one of the nearby volcanos ever erupt. Taverns and inns of all sorts line the path from the gates to the tower.

Posting restricted to: Fire and Light, Neutral
34on Dec 23, 2007, 8:11pm
by Oddeh
in Marketplace Stroll
Isol
[ ]The Upper Tower
The Tower of Isoliand is a grand place, bustling with activity. Fyrdona's top advisors and generals spend most of their time here, as well as her loyal staff, and every room, every corridor is filled with beautiful decor. Elaborate crystal chandeliers are commonplace, as well as wall hangings and intricately tiled floors. The main lobby is usually open for people and they please, and for a fee, Fyrdona’s massive collection of books and tomes may be accessed as well. Be careful to remain dignified and well mannered while inside, though, or the guards may choose to throw you out.

Posting restricted to: Ice and Shadow
00
[ ]The City of Isol
The walled city surrounding Isoliand tower is a relatively prosperous one. Even the most inexpensive of homes is equipped with a fireplace, something that's necessary due to the area's cold climate. Taverns and inns of all sorts line the path from the gates to the tower.

Posting restricted to: Ice and Shadow, Neutral
00
Domun
[ ]The Underground City
Originally created as the hideout of the once-prominent Thieves' Guild, the humble stone halls and rooms have since been expanded to accomodate an entire city. The long iron ladder that used to be the original entrance and since rusted away, but the thick, heavy door that once kept out intruders remain in place despite the fact that it no longer opens.

Posting restricted to: Resistance
11on Oct 18, 2007, 5:09pm
by Hobo Weasel
in Lower Domun Map
[ ]Above Ground
Most of Domun was reduced to rubble when it fell, but a few structures still stand. What used to be a bank, for example, is now used as something of a makeshift hospital. The base of Goldhai-Ashan hides the main entrance to the underground city below, and though there are a number of other tunnels leading in and out, it is the only one big enough to walk in.

Posting restricted to: Resistance, Neutral
22on Oct 18, 2007, 5:11pm
by Hobo Weasel
in Upper Domun Map
Neutral Areas
[ ]The Wilderness
The Siloduan Forest is a dense woodland area with oddly magical properties. A beautiful place during the day, but not somewhere you want to be after dark. You never know what you'll find deep in the Siloduan. Make sure you don't wander too far, or you'll never find your way out before nightfall.
00
[ ]Mauhoram Mountain Range
With there snow-topped peaks reaching into the clouds, the Mauhoram mountains are riddled with caves and secret passages just waiting to be explored. The snowy peaks start to disappear closer to Mor and it's hot climate.
00
[ ]The Ruins of Arcotane
Where mighty Arcotane once stood, the hexagonal bases of the two legendary towers can be found among the wreckage. Some say it's haunted, others speak of valuable artifacts buried under the rubble. Dare you explore the site of the once-great mage academy?
22on Jun 8, 2007, 5:14pm
by Hobo Weasel
in The Fall of Arcotane
[ ]Other
Anywhere else in Dahnaar that you can think up. And hey, maybe if we like your setting enough, we'll give it its own area...
22on Nov 4, 2007, 12:40am
by Hobo Weasel
in City by the Sea
Free Play
[ ]The Duelist Arena
Feel like a good fight, but don't feel like putting a setting or story behind it? Battle your heart out here. This board has no effect on the game.
00
[ ]The Break Room
Waiting for someone to reply to your RP? Just plain bored? Let your characters unwind in the break room. Chat, throw pies at each other, whatever you feel like. This board has no effect on the game.
00
Out of Character
[ ]Staff Discussion
Where we play god and discuss possible plot advances, among other things. Or maybe we just have wild orgies. You'll never know, because you're not special. HA.

1090
[ ] The Character Graveyard
Where dead and inactive characters go. If your character(s) knew any of the deceased, feel free to start a thread to roleplay their funeral in here. Otherwise, this area is largely OoC and isn't an actual location in Dahnnar.
22on Jun 8, 2007, 7:17pm
by Hobo Weasel
in The Graveyard - who ge...
[ ]Arts N'Crafts
A place for Dahnaar-related art, stories and more.
00
[ ]Discussion and Chat (2 sub-boards)
Chat about what's going on in the RP, or have a conversation about something else entirely.
6168on Jan 3, 2008, 5:14pm
by Hobo Weasel
in Characer interviews.
[ ]Advertize
Plug your sites here. Want to affiliate with us? This would be the place to show your interest.
NOTE: If you're interested in affiliation, place say so in your post's title. Thank you.
Moderator: Hobo Weasel
88on Mar 16, 2008, 5:10pm
by Dary
in Vivadion (new site)


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